Neuroshima Hex 3.0 Mephisto

9,15 

Anomalies from radioactive bomb craters give birth to monstrosities beyond the dreams of pre-war scientists.

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SKU: 5902560380125 Category:
Description

Anomalies from radioactive bomb craters give birth to monstrosities beyond the dreams of pre-war scientists.
Mephisto is a giant worm, a unique synthesis of flesh and steel, posing a threat even to well-armed expedition forces. The contaminated crater tempts as a shortcut and resource source but often becomes a graveyard for visitors. Entering the monster’s territory means fighting on its terms, with a swarm of traps and ambushes waiting for victims. It’s like fighting an entire army, not a single creature!
Mephisto, designed by Michał Herda, is the fourth army pack. If you wonder what an army designed by the creator of Hexheads looks like, Mephisto is your answer.
In Mephisto, the entire offensive burden lies on its staff. Like the Dancer army, it can attack enemy staffs, but the army has no units to assist.
Additional strength and attack effectiveness come from Implants. Implants are a new unit type providing Mephisto with extra strength, initiative, and sometimes additional actions on the board. The Transmitter Implant allows castling, the Tail Implant allows pushing enemy units, and the Jaw Implant lets you trigger battles without a battle token in hand.
How strong can Mephisto be? Deploying all Claw implants on the board allows Mephisto to attack with a monstrous strength of 5, and that’s not the limit. Such power combined with practically defenseless implants on the board creates new situations and forces players to adopt new strategies.
Here is Mephisto. Old patterns broken over the years.

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